Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2022 |
Язык | русский |
|
Кугуракова Влада Владимировна, автор
|
|
Correa Madrigal Omar , автор
Ramírez Rodríguez Yadira , автор
|
Библиографическое описание на языке оригинала |
Correa Madrigal, O., Ramírez Rodríguez, Y., Kugurakova, V. (2022). Steps for Decreasing Noises in Interaction Process with Video Games. In: Agredo-Delgado, V., Ruiz, P.H., Correa-Madrigal, O. (eds) Human-Computer Interaction. HCI-COLLAB 2022. Communications in Computer and Information Science, 2022, vol 1707, pp. 176–185. Springer, Cham. https://doi.org/10.1007/978-3-031-24709-5_13 |
Аннотация |
HCI-COLLAB 2022: Human-Computer Interaction |
Ключевые слова |
HCI,
Power-ups,
Aider,
Noises |
Название журнала |
HCI-COLLAB 2022: Human-Computer Interaction
|
URL |
https://link.springer.com/chapter/10.1007/978-3-031-24709-5_13 |
Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=275717 |
Полная запись метаданных |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Кугуракова Влада Владимировна |
ru_RU |
dc.contributor.author |
Correa Madrigal Omar |
ru_RU |
dc.contributor.author |
Ramírez Rodríguez Yadira |
ru_RU |
dc.date.accessioned |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2022 |
ru_RU |
dc.identifier.citation |
Correa Madrigal, O., Ramírez Rodríguez, Y., Kugurakova, V. (2022). Steps for Decreasing Noises in Interaction Process with Video Games. In: Agredo-Delgado, V., Ruiz, P.H., Correa-Madrigal, O. (eds) Human-Computer Interaction. HCI-COLLAB 2022. Communications in Computer and Information Science, 2022, vol 1707, pp. 176–185. Springer, Cham. https://doi.org/10.1007/978-3-031-24709-5_13 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=275717 |
ru_RU |
dc.description.abstract |
HCI-COLLAB 2022: Human-Computer Interaction |
ru_RU |
dc.description.abstract |
The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method's pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
HCI |
ru_RU |
dc.subject |
Power-ups |
ru_RU |
dc.subject |
Aider |
ru_RU |
dc.subject |
Noises |
ru_RU |
dc.title |
Steps for Decreasing Noises in Interaction Process with Video Games |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|