| Форма представления | Статьи в зарубежных журналах и сборниках |
| Год публикации | 2024 |
| Язык | английский |
|
Кугуракова Влада Владимировна, автор
|
| Библиографическое описание на языке оригинала |
Kugurakova VV, A Formal Approach to Spatio-Temp oral Modeling of Game Systems//UCHENYE ZAPISKI KAZANSKOGO UNIVERSITETA-SERIYA FIZIKO-MATEMATICHESKIE NAUKI. - 2024. - Vol.166, Is.4. - P.532-554. |
| Аннотация |
This article introduces FAST-GM (Formal Approach to Spatio-Temporal Game Modeling), a new unified approach to formal modeling of game entities and their interactions that integrates temporal and probabilistic dimensions, thus offering a comprehensive framework for capturing the dynamics of game systems. Built upon the principles of extended temporal logic and probability theory, FAST-GM accurately describes complex game mechanics and how they evolve. A formal definition of game entities was considered. Their states and interactions were explored. The methods for integrating temporal and probabilistic elements into gameplay were discussed. The applicability of FAST-GM for game balancing, formal verification of game scenarios, and automated generation of test cases was analyzed. Its scalability and adaptability in various game genres were assessed. The results obtained show that FAST-GM should advance the formal modeling of game systems, equipping developers with a powerful toolset for analysis, verification, and optimization of game mechanics throughout the process of creating a video game. |
| Ключевые слова |
формальное моделирование, игровая сущность, взаимодействие в играх, темпоральная логика, вероятностная модель, анализ игрового баланса, верификация игровых сценариев, FAST-GM, game studies, геймдизайн |
| Название журнала |
UCHENYE ZAPISKI KAZANSKOGO UNIVERSITETA-SERIYA FIZIKO-MATEMATICHESKIE NAUKI
|
| URL |
https://uzakufismat.elpub.ru/jour/article/view/130 |
| Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=321051 |
Полная запись метаданных  |
| Поле DC |
Значение |
Язык |
| dc.contributor.author |
Кугуракова Влада Владимировна |
ru_RU |
| dc.date.accessioned |
2024-01-01T00:00:00Z |
ru_RU |
| dc.date.available |
2024-01-01T00:00:00Z |
ru_RU |
| dc.date.issued |
2024 |
ru_RU |
| dc.identifier.citation |
Kugurakova VV, A Formal Approach to Spatio-Temp oral Modeling of Game Systems//UCHENYE ZAPISKI KAZANSKOGO UNIVERSITETA-SERIYA FIZIKO-MATEMATICHESKIE NAUKI. - 2024. - Vol.166, Is.4. - P.532-554. |
ru_RU |
| dc.identifier.uri |
https://repository.kpfu.ru/?p_id=321051 |
ru_RU |
| dc.description.abstract |
UCHENYE ZAPISKI KAZANSKOGO UNIVERSITETA-SERIYA FIZIKO-MATEMATICHESKIE NAUKI |
ru_RU |
| dc.description.abstract |
This article introduces FAST-GM (Formal Approach to Spatio-Temporal Game Modeling), a new unified approach to formal modeling of game entities and their interactions that integrates temporal and probabilistic dimensions, thus offering a comprehensive framework for capturing the dynamics of game systems. Built upon the principles of extended temporal logic and probability theory, FAST-GM accurately describes complex game mechanics and how they evolve. A formal definition of game entities was considered. Their states and interactions were explored. The methods for integrating temporal and probabilistic elements into gameplay were discussed. The applicability of FAST-GM for game balancing, formal verification of game scenarios, and automated generation of test cases was analyzed. Its scalability and adaptability in various game genres were assessed. The results obtained show that FAST-GM should advance the formal modeling of game systems, equipping developers with a powerful toolset for analysis, verification, and optimization of game mechanics throughout the process of creating a video game. |
ru_RU |
| dc.language.iso |
ru |
ru_RU |
| dc.subject |
формальное моделирование |
ru_RU |
| dc.subject |
игровая сущность |
ru_RU |
| dc.subject |
взаимодействие в играх |
ru_RU |
| dc.subject |
темпоральная логика |
ru_RU |
| dc.subject |
вероятностная модель |
ru_RU |
| dc.subject |
анализ игрового баланса |
ru_RU |
| dc.subject |
верификация игровых сценариев |
ru_RU |
| dc.subject |
FAST-GM |
ru_RU |
| dc.subject |
game studies |
ru_RU |
| dc.subject |
геймдизайн |
ru_RU |
| dc.title |
A Formal Approach to Spatio-Temporal Modeling of Game Systems |
ru_RU |
| dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|