Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2016 |
Язык | английский |
|
Разувалова Екатерина Владимировна, автор
|
Библиографическое описание на языке оригинала |
Ekaterina Razuvalova, Arthur Nizamutdinov, Virtual Reconstruction of Cultural and Historical Monuments of the Middle Volga/Ekaterina Razuvalova, Arthur Nizamutdinov//Procedia Computer Science.-2016.- № 75. -P.129-136 |
Аннотация |
2015 International Conference Virtual and Augmented Reality in Education |
Ключевые слова |
virtual reconstruction; computer technologies; historical reconstruction; virtual environment |
Название журнала |
2015 International Conference Virtual and Augmented Reality in Education
|
URL |
http://www.sciencedirect.com/science/article/pii/S187705091503690X |
Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=131762 |
Полная запись метаданных ![](https://shelly.kpfu.ru/pdf/picture/arrow_black_right.gif) |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Разувалова Екатерина Владимировна |
ru_RU |
dc.date.accessioned |
2016-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2016-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2016 |
ru_RU |
dc.identifier.citation |
Ekaterina Razuvalova, Arthur Nizamutdinov, Virtual Reconstruction of Cultural and Historical Monuments of the Middle Volga/Ekaterina Razuvalova, Arthur Nizamutdinov//Procedia Computer Science.-2016.- № 75. -P.129-136 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=131762 |
ru_RU |
dc.description.abstract |
2015 International Conference Virtual and Augmented Reality in Education |
ru_RU |
dc.description.abstract |
Today people use information technologies in every area of their lives; it makes lives more systematic, clear and definite. This phenomenon appears in humanities too, in such sciences like history and social knowledge. Virtual space is developing, which is, certainly, very helpful and it brings every area of life to a new level. Different virtual environments, simulators and educational resources are created. They let people participate, study and train in inaccessible or impossible areas. In this paper we present practical approach of Virtual reconstruction of cultural and historical monuments of the Middle Volga in which we first create landscape, develop key-systems (such as roads and sound filling editors), then create visual content and finish with optimization and implementing produced assets. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
|
ru_RU |
dc.title |
Virtual Reconstruction of Cultural and Historical Monuments of the Middle Volga |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|