Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2016 |
Язык | английский |
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Габдулхаков Валерьян Фаритович, автор
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Библиографическое описание на языке оригинала |
Valerian F. Gabdulkhakov (2016) A Didactic Game Technology. Journal: Procedia - Social and Behavioral Sciences 233. Pp. 170-174. DOI: 10.1016/j.sbspro.2016.10.187 http://dx.doi.org/10.1016/j.sbspro.2016.10.187 |
Аннотация |
The article presents a didactic game technology which enables to weaken the control mechanism (irrespective of one's ethnic or religious background). Children experiencing tight external control (on the part of teachers or parents) have been found to have their motivation for play and game participation decreased by 60% or more than twice (545 children's play activity was analyzed). That is why many didactic and socio-dramatic games have proved to be ineffective in terms of relaxation, education and development. The results obtained actualize the need for improving the didactic game structure and providing specialized training for teachers to organize and conduct such games. These results demonstrate Russian teachers' incomplete readiness for using the didactic game in their educational process, lack of continuity between pre-school and elementary education in terms of both ideology and educational process organization practice. |
Ключевые слова |
Tech game;
child abuse;
play activity;
readiness of a teacher for a game;
didactic game
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Название журнала |
Procedia - Social and Behavioral Sciences
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URL |
http://dx.doi.org/10.1016/j.sbspro.2016.10.187 |
Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=142110 |
Полная запись метаданных |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Габдулхаков Валерьян Фаритович |
ru_RU |
dc.date.accessioned |
2016-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2016-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2016 |
ru_RU |
dc.identifier.citation |
Valerian F. Gabdulkhakov (2016) A Didactic Game Technology. Journal: Procedia - Social and Behavioral Sciences 233. Pp. 170-174. DOI: 10.1016/j.sbspro.2016.10.187 http://dx.doi.org/10.1016/j.sbspro.2016.10.187 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=142110 |
ru_RU |
dc.description.abstract |
Procedia - Social and Behavioral Sciences |
ru_RU |
dc.description.abstract |
The article presents a didactic game technology which enables to weaken the control mechanism (irrespective of one's ethnic or religious background). Children experiencing tight external control (on the part of teachers or parents) have been found to have their motivation for play and game participation decreased by 60% or more than twice (545 children's play activity was analyzed). That is why many didactic and socio-dramatic games have proved to be ineffective in terms of relaxation, education and development. The results obtained actualize the need for improving the didactic game structure and providing specialized training for teachers to organize and conduct such games. These results demonstrate Russian teachers' incomplete readiness for using the didactic game in their educational process, lack of continuity between pre-school and elementary education in terms of both ideology and educational process organization practice. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
|
ru_RU |
dc.title |
Valerian F. Gabdulkhakov (2016) A Didactic Game Technology. Journal: Procedia - Social and Behavioral Sciences 233. Pp. 170-174. DOI: 10.1016/j.sbspro.2016.10.187 http://dx.doi.org/10.1016/j.sbspro.2016.10.187 |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|