Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2017 |
Язык | английский |
|
Гайсин Руслан Ринадович, автор
Цивильский Илья Владимирович, автор
|
Библиографическое описание на языке оригинала |
IV Tsivilskiy, RR Gaisin, VV Kugurakova. HYBRID SHADER FOR SIMULTANEOUS EDGE DETECTION AND AMBIENT SHADING // QUID: Investigación, ciencia y tecnología, 2017. Special Issue №1. - pp. 345-351. |
Аннотация |
In this workwe present a novel post-processing effectthatcan be applicable for both edge detection visualization and for emulation of ambient shading. Unlike different classic shaders suitable for these tasks, our effect has single shader codeand does both the effects simultaneously: with a certain settings,the same codebase works as the edge detector or anambient occlusioneffect or as both of them at the same time, that is why the shader is useful for rendering of industrial design, architectural works and engineering. The algorithmuses only depth texture without screenspace normal texture and without additional noise texture that is a key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. The shader consist of 2 stages: standard render pass (that produces scene texture with no lights and shadows) + contours extraction and (or) ambient occlusion pass. |
Ключевые слова |
line extraction, ambient occlusion, shading, silhouette, post-processing |
Название журнала |
QUID: Investigación, ciencia y tecnología
|
URL |
http://revistas.proeditio.com/iush/quid/article/view/1789 |
Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=165312 |
Полная запись метаданных |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Гайсин Руслан Ринадович |
ru_RU |
dc.contributor.author |
Цивильский Илья Владимирович |
ru_RU |
dc.date.accessioned |
2017-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2017-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2017 |
ru_RU |
dc.identifier.citation |
IV Tsivilskiy, RR Gaisin, VV Kugurakova. HYBRID SHADER FOR SIMULTANEOUS EDGE DETECTION AND AMBIENT SHADING // QUID: Investigación, ciencia y tecnología, 2017. Special Issue №1. - pp. 345-351. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=165312 |
ru_RU |
dc.description.abstract |
QUID: Investigación, ciencia y tecnología |
ru_RU |
dc.description.abstract |
In this workwe present a novel post-processing effectthatcan be applicable for both edge detection visualization and for emulation of ambient shading. Unlike different classic shaders suitable for these tasks, our effect has single shader codeand does both the effects simultaneously: with a certain settings,the same codebase works as the edge detector or anambient occlusioneffect or as both of them at the same time, that is why the shader is useful for rendering of industrial design, architectural works and engineering. The algorithmuses only depth texture without screenspace normal texture and without additional noise texture that is a key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. The shader consist of 2 stages: standard render pass (that produces scene texture with no lights and shadows) + contours extraction and (or) ambient occlusion pass. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
line extraction |
ru_RU |
dc.subject |
ambient occlusion |
ru_RU |
dc.subject |
shading |
ru_RU |
dc.subject |
silhouette |
ru_RU |
dc.subject |
post-processing |
ru_RU |
dc.title |
HYBRID SHADER FOR SIMULTANEOUS EDGE DETECTION AND AMBIENT SHADING |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|