Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2023 |
Язык | английский |
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Буслаева Тамила Хабировна, автор
Мухамадьярова Альбина Фанилевна, автор
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Библиографическое описание на языке оригинала |
Mukhamadiarova A.F., Buslaeva T.Kh. The possibilities of using gamification technology in foreign language classes / A.F. Mukhamadiarova, T.Kh. Buslaeva // Proceedings of the international conference, Gulistan State University. -Gulistan city. - 2023. - P.559-561 |
Аннотация |
Perspectives of Philology and practical possibilities of teaching foreign languages |
Ключевые слова |
gamification, interactive technologies, foreign language |
Название журнала |
Perspectives of Philology and practical possibilities of teaching foreign languages
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https://repository.kpfu.ru/?p_id=291233 |
Файлы ресурса | |
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Полная запись метаданных |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Буслаева Тамила Хабировна |
ru_RU |
dc.contributor.author |
Мухамадьярова Альбина Фанилевна |
ru_RU |
dc.date.accessioned |
2023-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2023-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2023 |
ru_RU |
dc.identifier.citation |
Mukhamadiarova A.F., Buslaeva T.Kh. The possibilities of using gamification technology in foreign language classes / A.F. Mukhamadiarova, T.Kh. Buslaeva // Proceedings of the international conference, Gulistan State University. -Gulistan city. - 2023. - P.559-561 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=291233 |
ru_RU |
dc.description.abstract |
Perspectives of Philology and practical possibilities of teaching foreign languages |
ru_RU |
dc.description.abstract |
Gamification technology is actively used in various fields, including education. The use of elements of this technology increases motivation and involvement in the learning process, adds confidence to students and increases the number of completed tasks. Thanks to the introduction of gamification in training, the strength of mastering the educational material increases due to the involvement of the emotional centers of students with gamification elements. This study is devoted to the didactic properties of the digital tool «Gimkit«. The possibilities of using the service in teaching foreign languages are analyzed in this work. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
gamification |
ru_RU |
dc.subject |
interactive technologies |
ru_RU |
dc.subject |
foreign language |
ru_RU |
dc.title |
The possibilities of using gamification technology in foreign language classes |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
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