Форма представления | Статьи в зарубежных журналах и сборниках |
Год публикации | 2024 |
Язык | английский |
|
Сахибгареева Диляра Фаритовна, автор
|
Библиографическое описание на языке оригинала |
D. Sahibgareeva, «Skeletal Animation of Three-Dimensional Models Using Nanite Technology,« 2024 International Russian Smart Industry Conference (SmartIndustryCon), Sochi, Russian Federation, 2024, pp. 543-547, doi: 10.1109/SmartIndustryCon61328.2024.10515919.
keywords: {Geometry;Solid modeling;Video games;Visualization;Three-dimensional displays;Virtual reality;Animation;Nanite;skeletal animation;vertex shaders}, |
Аннотация |
2024 International Russian Smart Industry Conference (SmartIndustryCon) |
Ключевые слова |
Nanite
,
skeletal animation
,
vertex shaders |
Название журнала |
2024 International Russian Smart Industry Conference (SmartIndustryCon)
|
URL |
https://ieeexplore.ieee.org/document/10515919/keywords#keywords |
Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=304205 |
Полная запись метаданных |
Поле DC |
Значение |
Язык |
dc.contributor.author |
Сахибгареева Диляра Фаритовна |
ru_RU |
dc.date.accessioned |
2024-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2024-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2024 |
ru_RU |
dc.identifier.citation |
D. Sahibgareeva, «Skeletal Animation of Three-Dimensional Models Using Nanite Technology,« 2024 International Russian Smart Industry Conference (SmartIndustryCon), Sochi, Russian Federation, 2024, pp. 543-547, doi: 10.1109/SmartIndustryCon61328.2024.10515919.
keywords: {Geometry;Solid modeling;Video games;Visualization;Three-dimensional displays;Virtual reality;Animation;Nanite;skeletal animation;vertex shaders}, |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/?p_id=304205 |
ru_RU |
dc.description.abstract |
2024 International Russian Smart Industry Conference (SmartIndustryCon) |
ru_RU |
dc.description.abstract |
Nanite technology is a cutting-edge innovation that revolutionizes detail rendering by enabling pixel-level and real-time processing of vast amounts of geometry. The paper delves into the advantages of Nanite in enhancing the creation of highly intricate and lifelike 3D models. It also explores how this technology transforms the conventional methods of developing 3D models while highlighting certain limitations, such as the absence of support for skeletal animation. Moreover, the study proposes a potential solution to address this limitation, presenting a well-rounded perspective on both the capabilities and constraints of Nanite technology. The research further discusses the promising prospects for advancing studies in this field, indicating a direction for future development and exploration. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
Nanite
|
ru_RU |
dc.subject |
skeletal animation
|
ru_RU |
dc.subject |
vertex shaders |
ru_RU |
dc.title |
Skeletal Animation of Three-Dimensional Models Using Nanite Technology |
ru_RU |
dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|