| Форма представления | Статьи в зарубежных журналах и сборниках |
| Год публикации | 2025 |
| Язык | английский |
|
Большаков Эдуард Сергеевич, автор
Кугуракова Влада Владимировна, автор
|
| Библиографическое описание на языке оригинала |
Bolshakov ES, Kugurakova VV, Real-Time Generative Simulation of a Game Environment//AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS. - 2025. - Vol.59, Is.SUPPL2. - P.S75-S85. |
| Аннотация |
Abstract—This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions. |
| Ключевые слова |
video games, game environment, generative simulation, reinforcement learning, generative neural networks, gameplay simulation, world models |
| Название журнала |
AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS
|
| URL |
https://link.springer.com/article/10.3103/S0005105525700700 |
| Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на эту карточку |
https://repository.kpfu.ru/?p_id=321045 |
Полная запись метаданных  |
| Поле DC |
Значение |
Язык |
| dc.contributor.author |
Большаков Эдуард Сергеевич |
ru_RU |
| dc.contributor.author |
Кугуракова Влада Владимировна |
ru_RU |
| dc.date.accessioned |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.available |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.issued |
2025 |
ru_RU |
| dc.identifier.citation |
Bolshakov ES, Kugurakova VV, Real-Time Generative Simulation of a Game Environment//AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS. - 2025. - Vol.59, Is.SUPPL2. - P.S75-S85. |
ru_RU |
| dc.identifier.uri |
https://repository.kpfu.ru/?p_id=321045 |
ru_RU |
| dc.description.abstract |
AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS |
ru_RU |
| dc.description.abstract |
Abstract—This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions. |
ru_RU |
| dc.language.iso |
ru |
ru_RU |
| dc.subject |
video games |
ru_RU |
| dc.subject |
game environment |
ru_RU |
| dc.subject |
generative simulation |
ru_RU |
| dc.subject |
reinforcement learning |
ru_RU |
| dc.subject |
generative neural networks |
ru_RU |
| dc.subject |
gameplay simulation |
ru_RU |
| dc.subject |
world models |
ru_RU |
| dc.title |
Real-Time Generative Simulation of a Game Environment |
ru_RU |
| dc.type |
Статьи в зарубежных журналах и сборниках |
ru_RU |
|