Form of presentation | Articles in international journals and collections |
Year of publication | 2018 |
Язык | английский |
|
Galimova Elvira Gabdelbarovna, author
|
|
Batchaeva Khalimat , author
Maydangalieva Zhumanul , author
Soboleva Elena , author
|
Bibliographic description in the original language |
Soboleva E.V, Galimova E.G, Maydangalieva Z.A, Didactic value of gamification tools for teaching modeling as a method of learning and cognitive activity at school//Eurasia Journal of Mathematics, Science and Technology Education. - 2018. - Vol.14, Is.6. - P.2427-2444. |
Annotation |
The relevance of this article is determined by the possibility to increase the efficiency of teaching modeling at schools by means of involving modern gaming and educational platforms in students' cognitive activity. The problem of the study results from the contradiction between the broad potential of the gamification tools to motivate and involve students in modeling, to improve their skills, and the ideas of the general methodology about gamifying the educational process as well as the lack of well-designed techniques and methods of using the appropriate software to teach modeling at school. The purpose of the study is to define the didactic value of the gamification tools used to teach modeling at school and to develop a methodological approach to the structured lesson planning using computer game instruction technology. The article describes the types of schoolchildren activities, which allow the use of gamification tools for modeling, to develop schoolchildren's research skills a |
Keywords |
computer game, gamification, tools of gamification of education, teaching modeling at school, activity-based approach to the educational process |
The name of the journal |
Eurasia Journal of Mathematics, Science and Technology Education
|
URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85046457163&doi=10.29333%2fejmste%2f89843&partnerID=40&md5=805fa8bc8c150856b68e7b449174af06 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=181995&p_lang=2 |
Resource files | |
|
Full metadata record ![](https://shelly.kpfu.ru/pdf/picture/arrow_black_right.gif) |
Field DC |
Value |
Language |
dc.contributor.author |
Galimova Elvira Gabdelbarovna |
ru_RU |
dc.contributor.author |
Batchaeva Khalimat |
ru_RU |
dc.contributor.author |
Maydangalieva Zhumanul |
ru_RU |
dc.contributor.author |
Soboleva Elena |
ru_RU |
dc.date.accessioned |
2018-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2018-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2018 |
ru_RU |
dc.identifier.citation |
Soboleva E.V, Galimova E.G, Maydangalieva Z.A, Didactic value of gamification tools for teaching modeling as a method of learning and cognitive activity at school//Eurasia Journal of Mathematics, Science and Technology Education. - 2018. - Vol.14, Is.6. - P.2427-2444. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=181995&p_lang=2 |
ru_RU |
dc.description.abstract |
Eurasia Journal of Mathematics, Science and Technology Education |
ru_RU |
dc.description.abstract |
The relevance of this article is determined by the possibility to increase the efficiency of teaching modeling at schools by means of involving modern gaming and educational platforms in students' cognitive activity. The problem of the study results from the contradiction between the broad potential of the gamification tools to motivate and involve students in modeling, to improve their skills, and the ideas of the general methodology about gamifying the educational process as well as the lack of well-designed techniques and methods of using the appropriate software to teach modeling at school. The purpose of the study is to define the didactic value of the gamification tools used to teach modeling at school and to develop a methodological approach to the structured lesson planning using computer game instruction technology. The article describes the types of schoolchildren activities, which allow the use of gamification tools for modeling, to develop schoolchildren's research skills a |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
computer game |
ru_RU |
dc.subject |
gamification |
ru_RU |
dc.subject |
tools of gamification of education |
ru_RU |
dc.subject |
teaching modeling at school |
ru_RU |
dc.subject |
activity-based approach to the educational process |
ru_RU |
dc.title |
Didactic value of gamification tools for teaching modeling as a method of learning and cognitive activity at school |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|