Form of presentation | Articles in international journals and collections |
Year of publication | 2021 |
Язык | английский |
|
Danilova Olga Aleksandrovna, author
Zabolotskaya Albina Ravilevna, author
|
Bibliographic description in the original language |
Zabolotskaya A.R., Danilova O.A. The Effectiveness of Gamification in Teaching English to Students of Non-Linguistic Specialities // ICERI 2021 Proceedings, 14th annual International Conference of Education, Research and Innovation; Online Conference, 8-9 November, 2021. - Pp. 5577-5582, doi: 10.21125/iceri.2021.1258 (web of science) |
Annotation |
ICERI 2021 Proceedings |
Keywords |
education, student, teaching languages, non-linguistic specialities, pedagogical methods,
gamification |
The name of the journal |
ICERI 2021 Proceedings
|
URL |
https://library.iated.org/publications/ICERI2021/start/825 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=275690&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Danilova Olga Aleksandrovna |
ru_RU |
dc.contributor.author |
Zabolotskaya Albina Ravilevna |
ru_RU |
dc.date.accessioned |
2021-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2021-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2021 |
ru_RU |
dc.identifier.citation |
Zabolotskaya A.R., Danilova O.A. The Effectiveness of Gamification in Teaching English to Students of Non-Linguistic Specialities // ICERI 2021 Proceedings, 14th annual International Conference of Education, Research and Innovation; Online Conference, 8-9 November, 2021. - Pp. 5577-5582, doi: 10.21125/iceri.2021.1258 (web of science) |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=275690&p_lang=2 |
ru_RU |
dc.description.abstract |
ICERI 2021 Proceedings |
ru_RU |
dc.description.abstract |
Modern pedagogy requires the selection and integration into the educational process forms, methods,
and teaching techniques that can provide the most effective result with a minimum expenditure of
resources. Gamification, which involves play-based elements in non-game processes, meets these
requirements. This research aims to determine the effectiveness of gamification in teaching English to
students specializing in petroleum engineering. This article presents gaming methods, technologies and
mechanisms used in foreign language classes. We introduce the results of the conducted in the Kazan
Federal University experiment connected with the introduction of gamification into the training process.
The experimental results analysis confirms that gamification increases and improves 1) students'
educational activity; 2) motivation for study; 3) proficiency level of the target language. All of this, in
general, means the more effective achievement of the learning goal by students. In addition, since
training takes place in a multinational student environment, gamification in language learning allows
both Russian and overseas students to adapt and integrate into the educational environment.
|
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
education |
ru_RU |
dc.subject |
student |
ru_RU |
dc.subject |
teaching languages |
ru_RU |
dc.subject |
non-linguistic specialities |
ru_RU |
dc.subject |
pedagogical methods |
ru_RU |
dc.subject |
gamification |
ru_RU |
dc.title |
The Effectiveness of Gamification in Teaching English to Students of Non-Linguistic Specialities |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|