Form of presentation | Articles in international journals and collections |
Year of publication | 2023 |
Язык | английский |
|
Buslaeva Tamila Khabirovna, author
Mukhamadyarova Albina Fanilevna, author
|
Bibliographic description in the original language |
Mukhamadiarova A.F., Buslaeva T.Kh. The possibilities of using gamification technology in foreign language classes / A.F. Mukhamadiarova, T.Kh. Buslaeva // Proceedings of the international conference, Gulistan State University. -Gulistan city. - 2023. - P.559-561 |
Annotation |
Perspectives of Philology and practical possibilities of teaching foreign languages |
Keywords |
gamification, interactive technologies, foreign language |
The name of the journal |
Perspectives of Philology and practical possibilities of teaching foreign languages
|
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=291233&p_lang=2 |
Resource files | |
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Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Buslaeva Tamila Khabirovna |
ru_RU |
dc.contributor.author |
Mukhamadyarova Albina Fanilevna |
ru_RU |
dc.date.accessioned |
2023-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2023-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2023 |
ru_RU |
dc.identifier.citation |
Mukhamadiarova A.F., Buslaeva T.Kh. The possibilities of using gamification technology in foreign language classes / A.F. Mukhamadiarova, T.Kh. Buslaeva // Proceedings of the international conference, Gulistan State University. -Gulistan city. - 2023. - P.559-561 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=291233&p_lang=2 |
ru_RU |
dc.description.abstract |
Perspectives of Philology and practical possibilities of teaching foreign languages |
ru_RU |
dc.description.abstract |
Gamification technology is actively used in various fields, including education. The use of elements of this technology increases motivation and involvement in the learning process, adds confidence to students and increases the number of completed tasks. Thanks to the introduction of gamification in training, the strength of mastering the educational material increases due to the involvement of the emotional centers of students with gamification elements. This study is devoted to the didactic properties of the digital tool «Gimkit«. The possibilities of using the service in teaching foreign languages are analyzed in this work. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
gamification |
ru_RU |
dc.subject |
interactive technologies |
ru_RU |
dc.subject |
foreign language |
ru_RU |
dc.title |
The possibilities of using gamification technology in foreign language classes |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|